Holo Gallery
Universal browser-accessible virtual museum with raytraced spatial audio.
A photorealistic spatial gallery accessible from any standard web browser, featuring instantaneous transition into WebXR immersive headset mode with one tap.
ARCHITECTURAL BOTTLENECK // CONSTRAINTS
Delivering museum-grade photorealistic PBR materials, reflection probes, and acoustic physics without requiring app downloads or exceeding browser network bandwidth thresholds.
SYSTEM DESIGN SUMMARY
Progressive mip-level streaming pipeline coupled with an automated device gateway that dynamically negotiates between mouse/touch and 6DOF hand controllers.
Progressive Texture Streamer
Mip-level progressive texture delivery streaming low-resolution mipmaps first before high-res channels.
WebXR Device Gateway
Adaptive session negotiator auto-switching shaders based on headset GPU capability.
Binaural Acoustic Convolution
Web Audio convolution nodes loaded with measured impulse responses from real architectural spaces.
Asset Compression Pipeline
Implemented batch compression workflows converting raw assets into KTX2 and Draco formats.
WebXR Session Gateway
Created a unified input management layer handling touch, pointer lock, and 6DOF spatial controllers.
PBR Material Channel Packing
Packed roughness, metallic, ambient occlusion, and emissive masks into unified RGBA channels.
Network Load Benchmarking
Measured time-to-first-interactive across synthetic 3G, 4G, and fiber broadband connections.
72% bandwidth reduction achieved through Draco geometry and KTX2 compression.
PRODUCTION BENCHMARKS & VERIFICATION
Initial interaction achieved in under 780ms on mobile 4G networks; seamless zero-install transition into WebXR immersive mode across all major headsets.