SYS.ID: SPATIAL-CANVAS
CASE FILE // 04CLASS: XRYEAR: 2024

Spatial Canvas

Shared augmented reality workspace for collaborative 3D CAD inspection.

PLATFORM:Apple Vision Pro/iPad Pro (LiDAR)/WebXR AR Devices
// 01 · OVERVIEW

A mixed-reality enterprise platform allowing distributed engineering teams to project, slice, and manipulate full-scale volumetric assemblies in physical conference spaces simultaneously.

< 2mm
Anchor Drift
12
Concurrent Seats
< 1.2s
CAD Load Time
75%
Poly Reduction
// 02 · CHALLENGE

ARCHITECTURAL BOTTLENECK // CONSTRAINTS

Synchronizing multi-user coordinate spaces so that physical anchors remain rock-solid across different device perspectives and fluctuating room lighting conditions without spatial drift.

// 03 · SYSTEM / ARCHITECTURE

SYSTEM DESIGN SUMMARY

Collocated peer-to-peer network topology backed by spatial anchor feature-cloud alignment and Metal compute shaders.

< 2 MM DRIFT

Spatial Anchor Alignment

Multi-point feature cloud matching maintaining sub-2mm spatial alignment across 60-minute sessions.

< 1.2S LOAD TIME

GPU Mesh Decimator

Real-time edge-collapse decimation reducing CAD assemblies by 75% while preserving feature edges.

12 CONCURRENT USERS

P2P Transform Sync

Zero-server latency peer mesh updates via local WebRTC data broadcast.

DATAFLOW:LiDAR Point Cloud → Feature Alignment → P2P WebRTC Mesh Sync → Metal Rendering Pipeline
// 04 · PROCESS
PHASE 01 // EXECUTION

Anchor Alignment Research

Evaluated ARKit visual-inertial odometry against ambient indoor lighting changes.

Drift analysis reportAnchor alignment algorithm
PHASE 02 // EXECUTION

CAD Streaming Pipeline

Engineered GPU-accelerated STEP/IGES format parsers with dynamic LOD creation.

Streaming asset pipelineFast CAD decimation library
PHASE 03 // EXECUTION

P2P Collaboration Engine

Implemented low-latency peer-to-peer state sharing for concurrent slicing interactions.

Multi-user synchronization daemonInteractive clipping plane tool
PHASE 04 // EXECUTION

Enterprise Pilot Deployment

Conducted field trials with automotive engineering teams in shared boardroom environments.

Pilot benchmark summaryEnterprise security compliance
// 05 · VISUAL OUTPUT
VISUAL_OUTPUT // SYS.VIEWER
VOLUMETRIC_ORIGIN [0, 0, 0]PHYSICAL_COORDINATE_GRID (ACCURACY: < 2 MM)FIG 04 // SPATIAL_VOLUMETRIC_ANCHORPIPELINE: WEBAR / VISIONOS / CADOCTREE_LOD: 8 SUBDIVISIONS
CANVAS: 1920x1080 (16:9)
COLOR: DCI-P3 GAMUT
PIPELINE: VisionOS
STATUS: LIVE_READOUT
SUBSYSTEM_OUTPUT // 01spatial-canvas / Volumetric CAD cross-sectioning and real-time mesh decimation

GPU-driven cross-section clipping shader preserving internal geometry.

// 06 · RESULT

PRODUCTION BENCHMARKS & VERIFICATION

Demonstrated sub-2mm anchor drift across 60-minute collaborative sessions across Apple Vision Pro and iPad Pro devices, streaming complex assemblies in under 1.2 seconds.

Anchor Drift
< 2mm
Concurrent Seats
12
CAD Load Time
< 1.2s
Poly Reduction
75%
// 07 · TECHNOLOGY
VisionOSARKitWebRTC DataChannelsSwiftMetalThree.js
Spatial Systems Engineering:Kyro Forge Mixed Reality
Metal Shader Engineering:Kyro Forge Graphics Lab
// 08 · NEXT CASE FILE
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